Computer Aided Drafting

 
 
SWITCH ISO 2-01.png

“switch” it up

Switch Assembly

An assembly of Nintendo’s latest console, the Switch. The components all have accurate dimensions, which were measured with calipers and a ruler. The Drawing was then imported into Adobe Illustrator to be Enhanced for presentational use.

Tools used:

  • Sketching:

    • Sketch constraints (coincident, parallel, vertical/horizontal, equal, concentric, etc.)

    • Geometry tools (line, spline, arc, circle, slot, rectangle, fillet, etc.)

    • Geometry projection

  • Part modeling:

    • Geometry creation (extrude, revolve)

    • Geometry modification (fillet, chamfer)

    • Work feature creation (offset planes, angled planes, midplanes)

    • Multibody part creation and derived components

  • Assembly:

    • Placement of components

    • Constraining base component relative to origin planes/axes

    • Grounding of base component

    • Copying and pasting of parts

    • Constraining of parts (flush, offset, concentric, etc.)

  • Presentation:

    • Creation of “exploded” views (component tweaking, new snapshot view creation)

  • Drawings:

    • View placement (base view, projected views, presentation views)

    • View manipulation (changing orientation, tangent edge visibility)

    • Adding dimensions and notes with leaders

    • Editing sheet details (changing sheet size, titleblock fields)

 
6PACK ISO-01.png

The Six Pack

An assembly of a sheet metal 6 pack container, complete with 12oz bottles and bottle caps. Design for the sheet metal 6-pack holder partially based on a deconstructed cardboard 6-pack holder, with some modifications made for sheet metal design. Bottle and cap dimensions are accurate, and were obtained with calipers.

Tools used:

  • Sketching:

    • Sketch constraints (coincident, parallel, vertical/horizontal, equal, concentric, etc.)

    • Geometry tools (line, spline, arc, circle, slot, rectangle, fillet, etc.)

    • Geometry modification (trim, offset)

    • Geometry projection

    • Sketch patterns (rectangular, circular, mirror)

  • Part modeling:

    • Geometry creation (extrude, revolve, loft)

    • Geometry modification (fillet)

    • Work feature creation (offset planes, angled planes, midplanes)

    • Multibody part creation and derived components

  • Sheet metal tools:

    • Geometry tools (face, flange, hem, fold)

    • Altering sheet metal defaults

    • Modifying/overriding bend allowances

  • Assembly:

    • Placement of components

    • Constraining base component relative to origin planes/axes

    • Grounding of base component

    • Part and sub-assembly patterns

    • Constraining of parts (flush, offset, concentric, etc.)

  • Presentation:

    • Creation of “exploded” views (component tweaking, new snapshot view creation)

  • Drawing:

    • View placement (base view, projected views, detail views, presentation views)

    • View manipulation (changing orientation, tangent edge visibility)

    • Adding BOM and balloons for parts

    • Adding dimensions and notes with leaders

    • Editing sheet details (changing sheet size, titleblock fields)

  • BOM management:

    • Modification of iProperties for BOM part numbers and descriptions

    • Understanding of BOM overrides